That was before Oculus released Touch to consumers, and they were still bundling original Rifts with an Xbox One controller. Here’s some ancient history: I first played The Climb after it launched on Oculus Rift in 2016 it was a technically impressive game but suffered from the lack of motion controls, which really hampered the whole experience. It serves up more interesting and challenging climbs across more exotic locales, and it does it with a few new flourishes over the original that will have you revisiting levels and leaving little to dislike about Crytek’s acrophobia-inducing sequel. The Climb 2 has continued to refine what made the first game in the franchise so much fun.
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